Castle Crashers is a lot more user-friendly, but there’s an insane mode for those of you demanding an old-school challenge. Don’t even think of comparing this to the Scott Pilgrim game which used retro as an excuse for looking like pixelated vomit.Īs awesome as Alien Hominid was, it was a bit on the really hard side. There really isn’t anything else like this on PSN. The design of the all the heroes and enemy soldiers is great, but it’s the bosses that really steal the show with their mix of craziness and humour. The thick black lines around the comic book-style cells are amongst the sharpest looking graphics on PS3, your HD TV is going to love it. The art style will be instantly recognisable to any fans of The Behemoths well-loved cult classic, Alien Hominid. There are loads to find or buy, which will keep you playing long after the final credits roll. The ram will knock over enemies, the bat bites them, the seahorse lets you move through water at normal speed and the giraffe (“mine!”) helps you level up faster. Apart from being adorable they’ll help you out in different ways. ![]() These adorable floating animals that follow you around are likely to cause arguments when playing in multiplayer, especially when you accidentally pick up a different one and your partner swipes the one you had. There’s fire, ice and poison to choose from too, with more characters unlocked along the way.Īnimal orbs can be collected to act as perks. So you might want to test all the available characters to see which of their unique magic spells you prefer, don’t get the lightning guy, he’s rubbish. If you want to use a different character you’ll have to start at Level 1 again. Level 30 was enough to complete the game, but you can go far beyond that. Every time you go up one you can allocate points to strength, magic, defence or speed/archery. Levelling up is a simple affair with experience points awarded for dishing out damage. How? They’re huge! The same problems affect the beach volley-ball mini-game too, which apart from that is a nice distraction. For some reason this happened more with bosses. This led to a few instances of being slightly too high or low and weapon swings completely missing an enemy. The action is side-scrolling, but you can move up and down the screen (like G olden Axe or Streets of Rage). You can rack up some serious numbers flying across the screen unleashing some major sword skills. For example it’s possible to juggle groups of small enemies with a jumping attack. You might find yourself getting better at combat with the limited move-set you have. These run out pretty quick though which is a little disappointing. Early on in the game new moves are unlocked about every other experience level or so. The square and triangle buttons are used for regular and strong attacks respectively. Not to mention a few spare thumbs in the cupboard. Or level up every character in the game if you have an insane amount of time on your hands. So the best way to do it is to play with the same people regularly either at home or online. You can even play it online, but this can throw up problems when you both want to be the same character (because it’s the only one you’ve spent ten hours levelling up) so one of you will be on Level 30+ while the other is Level 1. ![]() You can have up to four players with drop-in co-op action. It’s great fun on your own, but to get the most out of this game you should really fire up the multiplayer. This retrotacular title is a side-scrolling beat-‘em-up with a few simple RPG elements thrown in for good measure. I’ve had to wait until now for a European release PSN release. Talk about delayed, Castle Crashers originally appeared on XBLA in 2008, it then hit the US PSN Store in August, which is where the demo ensnared me.
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